At the core of any successful project lies planning, tools, and execution. To reduce risk and improve collaboration between developers, agile teams often implement Version Control systems to record changes to files over time, allowing them to easily recall specific versions at a later point. On this week’s livestream, Arran Langmead will walk us through how to set up Subversion and Perforce and how to use the systems when working with Unreal Engine. Plus, we’ll also discuss the hardware and software configurations that might be the best for your team.

ANNOUNCEMENT
https://forums.unrealengine.com/unreal-engine/events/1705675

TRANSCRIPT
https://epicgames.box.com/s/yo601gz71ng424bsrfymmjdoge6oslgu

NEWS

Discover Pixel Streaming: real-time distributed content for any device
https://www.unrealengine.com/tech-blog/discover-pixel-streaming-real-time-distributed-content-for-any-device

Former Rocksteady devs form new studio to develop indie darling Trials of Fire
https://www.unrealengine.com/developer-interviews/former-rocksteady-devs-form-new-studio-to-develop-indie-darling-trials-of-fire

Enter the Unreal Online Learning New Year’s Challenge
https://www.unrealengine.com/blog/enter-the-unreal-online-learning-new-year-s-challenge

COMMUNITY SPOTLIGHT

Abandoned Farmhouse
https://forums.unrealengine.com/community/released-projects/1702946

“Moonlight Sculptor” Promotional Video
https://forums.unrealengine.com/community/released-projects/1707864

Interior Visualization
https://forums.unrealengine.com/community/released-projects/1703360

source