Optimizing for ray-traced scenes | Build: Munich ’19 for Automotive | Unreal Engine

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In this presentation from Build: Munich ’19 for Automotive, Epic Games’ Florian Dirmhirn gives some tips on optimizing your hardware setup for ray-traced automotive...

Ray-traced Archviz Sample | Live from HQ | Inside Unreal

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You’ve probably already seen the level of photorealism that’s possible for archviz imagery and experiences using Unreal Engine, but perhaps you’re not sure exactly...

News and Community Spotlight | January 16, 2020 | Unreal Engine

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NEWS Discover Pixel Streaming: real-time distributed content for any device https://www.unrealengine.com/tech-blog/discover-pixel-streaming-real-time-distributed-content-for-any-device Former Rocksteady devs form new studio to develop indie darling Trials of Fire https://www.unrealengine.com/developer-interviews/former-rocksteady-devs-form-new-studio-to-develop-indie-darling-trials-of-fire Enter...

Halon Entertainment puts real-time tools at its heart

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With Unreal Engine at the center of its pipeline, Halon Entertainment has been able to expand and diversify across many different business verticals. All...

News and Community Spotlight | January 23, 2020 | Unreal Engine

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NEWS Updates to mobile rendering support in Unreal Engine 4.24 and 4.25 https://www.unrealengine.com/tech-blog/updates-to-mobile-rendering-support-in-unreal-engine-4-24-and-4-25 Negative Atmosphere aims to be the next great interstellar horror game https://www.unrealengine.com/developer-interviews/negative-atmosphere-aims-to-be-the-next-great-interstellar-horror-game Halon Entertainment...

Gearbox Software on Borderlands 3 | Live from HQ | Inside Unreal

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Behind the mayhem of Borderlands 3: Join Gearbox Software live at Epic HQ and take a deep dive into the tech behind the third...