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Here is a list of the top content made with unity for the week of June 25, 2020. This is a short list of some of the coolest things we found online that were made using Unity. To be featured in this video, please make sure you put #madewithunity in your post on twitter and tag us @gamedevhq! Who knows, maybe you’ll be featured next!

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Teleport spell for the #RealtimeVFX monthly sketch by Nicolas Ceriani@nicolas_ceriani

All rats are particles animated by the shader by Andrey Torchinsky@torch_in_sky

Gaaaaaaastlyyyyyyy by Sørb@SoerbGames

Here is a small breakdown of the fake smoke effect by Sørb@SoerbGames

Experimenting with a teleporting effect by Daniel Santalla@danielsantalla

Scene making process for #KnightofExile by DonXuglo Games@DonXugloGames

New art by Rob Madden@LaffingLad

Exploring Motion Leap to capture hand movement by CrabimalsDev@Crabimals_Dev

Sparkles Procedural shader for all your paneling and tiling needs by Roman Papush@RomanPapush

Control the wave height for my ocean shader using vertex colors to paint the waves by Alex Ameye@alexanderameye

Updated guard mechanics by GENOKIDS@nukefist

Working on a low framerate tool for Unity’s animation rigging system by Jose Pacio@ImPACIOble

Working on a new level Cityscape at dusk by Rekrz Game Studios@RekrzStudio

New Melee update coming soon! One new feature is inter-frame box-hit prediction to avoid ghosting by Game Creator@catsoftstudios

Weather report: 100% chance of cataclysmic lightning storms by Mika Mobile@MikaMobile

Behind the Scenes of Procedural Maps Generation by Andrius Kuznecovas@AndriusProfas

Sword slash effects by Vladyslav Horobets@HovlStudio

Character facial animation test by Sakura Rabbit@Sakura_Rabbiter

update a boss fight by SummerClip@ClipSummer

AR Framework now supports multiple markers x scene by ToughNutToCrack@tntcproject

Vornik is a horror video game for Oculus Rift, where we control Zledic, a mysterious character with a terrible background by Dani Castro@DaniCastroDani

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